#include "GamePlayScene.h"
#include "GamePlayLayer.h"
#include "GameManager.h"


GamePlayScene::GamePlayScene()
{
}

GamePlayScene::~GamePlayScene()
{
}

bool GamePlayScene::init(){
	GamePlayLayer* layer = GamePlayLayer::create();
	GameManager::getInstance()->gamePlayLayer = layer;

	addChild(layer);
	return true;
}